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Started by: ryankoziel on January 21, 2009
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What are the five most import things for designers to know? Please add any you don't see. ( Edited by ryankoziel )  

Top five Design Fundamentals
Image posted by DGfromMTL
#6

If you cannot answer it, do not do it! Now that is a fundamental!

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#8

I was going to make it "billing", but the issue is broader. I could argue that the difference between an artist and a designer is the market: a designer's product is intended to be sold - that's one of it's functions.

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OF course rules are made to be broken - but understanding fundamental principles (and when to apply or challenge yourself to achieve something) and being able to apply objective criteria to the choices you have made is really important IMHO. But I agree the gestalt is a pretty nebulous concept.

Posted 4 years ago

Every one of these fundamental "principles" - even "gestalt" is completely subjective and entirely dependent on context, medium, application, audience, even budget. I'm not sure they are even meaningful. Comments?

Posted 4 years ago

Alexander White's seven basic graphic design principles:

Unity
Gestalt
Space
Color
Dominance
Hierarch
Balance

Posted 4 years ago
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